gorb: (xxi.)
ɢᴇᴛᴏ "ʜᴀᴜɴᴛs ᴛʜᴇ ɴᴀʀʀᴀᴛɪᴠᴇ" sᴜɢᴜʀᴜ ([personal profile] gorb) wrote2024-04-16 09:23 pm
Entry tags:

[community profile] synflux application

▶ PLAYER INFO.
PLAYER NAME: Sarah
PRONOUNS: She/Her
OVER 18?: Y
CONTACT: [plurk.com profile] qingya
OTHER CHARACTERS: N

▶ CHARACTER INFO.
CHARACTER NAME: Geto Suguru
CHARACTER AGE: 27
CANON: Jujutsu Kaisen
CANON POINT: End of Jujutsu Kaisen 0 - moments before death.
CRAU INFO: N/A.

SUITABILITY:
In his youth, Geto was something of a teen soldier. As a jujutsu sorcerer, he would have been sent to protect those lesser skilled than himself and exorcise the curses plaguing humanity. He has a strong tactical mind and an ability to strategize the best way to fight - swapping out curses and their uses or assessing his opponent’s weaknesses mid battle - and those skills would presumably be very useful for LILITH. Even without his curse technique, he's clever and his combat skills have also been proven to be exceptional, both in hand-to-hand and in weaponry.

Geto has also seen his fair share of death and destruction, both as instigator and as victim. The numerous losses in Jujutsu society even led him to start his own “cult”, in what he sees as an effort to protect jujutsu sorcerers. He’s absolutely the kind of man to make harsh decisions in favour of survival and wouldn’t back down unless absolutely necessary. In the case of Synflux, while Geto still doesn’t care about non-jujutsu sorcerers, the presence of people from his own world will be enough for him to try and make the place safer. He also has to deal with his impending death, which might mean he has to reevaluate some of his more negative personality traits and opinions.

...Or he might just avoid all that in favour of taking his feelings out on monsters. Either way, he’ll absolutely throw himself into it.

PERSONALITY TRAITS:
POSITIVE:
Compassionate.
Playful
Ambitious
Strategic

NEGATIVE:
Fanatical
Arrogant
Manipulative
Polarized.

PERSONALITY REFERENCE: Here

POWERS & SKILLS: Geto Suguru is one of four special grade jujutsu sorcerers and is also known as one of the most deadly curse users. He's almost on par with Gojo Satoru and, in their youth, they were both described as the "strongest". He was a promising young man who turned into a very deadly opponent. His powers are as follows:
CURSED ENERGY: In Jujutsu Kaisen, this refers to the energy used to power a jujutsu sorcerer's ability. It can be made to fuel cursed techniques, reinforce the body, or ignite talismans. It varies from person to person and is shrouded in mystery. In Geto’s case, he is known to have immense cursed energy due to his overabundance of commanded curses. His understanding of its usage is high, able to read the flow of other cursed users without difficulty and manipulate his own to hide his residuals when needed.
CURSED SPIRIT MANIPULATION: Cursed spirit manipulation is Geto Suguru's main technique. Geto is able to turn defeated curses into black orbs, in which he then swallows to store within his body. Once ingested, he is then able to control the curse and the curse’s ability. Usually, each curse has a different power, i.e. there are some made for surveillance, some for decoys, some for manoeuvrability, and some for brute strength. At the height of his power, Geto had roughly 4000 curses, though many were very low grade and used for overwhelming his target. It is vaguely like the usage of shikigami. The curses are stored within the body and then summoned through a portal to do his bidding. The ones that we see that are not defeated outright in show are as follows:
A flying manta-ray shaped curse that can fly carrying Geto and one other person.
A tall curse with several bulbus heads that can capture an opponent and will try to kiss it.
A big almost bear shaped curse with horns and two eyes and eight legs that can carry a human on its back.
Surveillance curses that he cannot see through but is able to leave behind to check on their status.
Decoy curses, small and single eyed, mostly used as a distraction with no real power.
A giant single eyed curse with a necklace of human heads that he employs the brute strength of.
A large blue daruma doll that he uses to crush someone with.
A group of low level curses that band together to suck the flesh off of a human.
A white pelican shaped curse that is used to transport people within its beak.
The inventory curse stolen from Toji Fushiguro that can keep items within its body.


MAXIMUM: UZUMAKI: Uzumaki combines cursed spirits that the curse manipulator has absorbed into one. It takes the form of a swirling cursed spirit. It can be manipulated in an instant to hit the target and unleashes a powerful attack of super condensed cursed energy.
CURTAIN: A barrier technique that can hide an area from view. Geto can cast curses capable of trapping sorcerers within it and is also able to overlay his own over weaker curtains.
HAND-TO-HAND COMBAT: While Geto uses curses, he does not rely wholly on them. Even in his youth, he is seen to employ a high level of close quarter fighting. He uses the misconception that he would rely on his curses to distract and then move in on his opponent. In JJK 0, he is seen physically fighting both Yuta and the special grade curse while wielding a weapon against them..

NERFED POWERS: There are a couple of ways Geto could be nerfed to make him less OP and I have a few options here just in case.
1. He is only able to summon some of his curses. As by the time of his death he is said to have maybe 4000 curses, I would reduce that number. I could keep the ones that are useful - the transportation ones such as the manta ray or the ones that he can keep items inside (though in the case of the game, Geto would find none of his belongings inside the curse). A whole bunch of them can be similar, as weaker curses flock together. He has a swarm of lobster-esque curses to overwhelm his opponent, for example, but they’re easily taken care of with enough powers. In this case, I would like to keep maybe one of his more powerful curses. I know there’s a rule about pokémon-esque creatures, but as Geto stores them inside of his body like he’s a gacha machine, I wonder if the rule might not apply there.
2. The second option is to nerf his ability to pull the curses out. He could be more unsuccessful about it and will have to rely more heavily on the benefits of his cursed energy and his physical skills than his curses. A 30% (or higher) chance that he just won’t be able to access the curses would lead him to rethink relying on them in a battle.
3. He could just have no curses. I would maybe ask about him being able to catch and harness small to medium-sized Kaiju but that would be a conversation for after and I’d come to the mods personally! Either way, if we opt for no curses, he’ll just have to figure out better ways to fight and get some weapons so he’d still be reasonably useful.

PERSONAL ITEM: Playful Cloud a three sectioned staff.
ALTERNATE IDENTITY: Zaru Soba
CODE NAME CHOICE: Soba
SAMPLES: TDM / i ii